Vehicle Flamers can already do this, since Inferno ammo is one of their optional ammo types. Against mechs it's not as good, but that's like saying the flamer is bad. . Iniciar sesión Tienda. so be liberal with turning them on and off. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. So like why did this flamer nerf come out of the blue?I keep a 6 flamer firestarter or grasshopper in the bay later in the game specifically for lunar and martian biomes but that's about the only place I'll use a mech loaded with flamers. Brace until the mech powers up again, then flame it. Hatchet; Heavy Flamer;Notes []. This is an opportunity and a threat. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. E. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. If you need to explainBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. It only has 16 rounds of ammo, compared to the regular SRM-2's 100 rounds. Open BattleTech_DataStreamingAssetsdatadebugSettings. Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. . ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Flamer Flamer weapons are unique in that they deal little physical damage but instead expel super-heated plasma, applying substantial heat to their target. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. To determine it, first check which weapon you want to find on the weapon pages (see weapons ), then use Ctrl+F to navigate this list. Battletech Blackjack Upgrade TéléchargerBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. Logged. Each vehicle flamer/sprayer fired reduces the number. Advanced/Experimental MunitionsTech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. But even still. SRMs with Inferno Ammo have a nice kick with each missile that hits doing 2 heat you can wrack up a nice amount. Also completely reworked heat system that makes flamers, and things like inferno ammo and plasma rifles, super effective. Clever arena fighters have used water, oil slicks, Inferno. Weapons are the bread-and-butter of the war-torn world of Battletech. Typically used in. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. took me 12 hours to realize there is no flamer ammo. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. If you need to explainThe Challenge: a 'mech using ammunition-based weapons, the trick is, you need to be able to sling a full ton of that ammo down range in a single turn. LRM indirect + 1 scout kiting needs a small nerf and that one will be enough. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. . There are four basic categories, each with its own, distinct traits and features. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Small Pulse Lasers, being the smallest pulse laser variant, have a very limited range. This mod will allow you to set these numbers as you wish. The structure has been redesigned to use an Endo Steel structure and the 'Mech also uses Ferro-Fibrous armor and double. Zaloguj się Sklep. Description []. BV (2. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report. Which should thus not run out. net and bg. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. Version: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. 1) By titanopteryx. 40 dmg base and up to 6 shots from that one gun per turn. It's crazy how easy it is to open holes to torso locations on multiple mechs with a single unit/turn. In the battletech universe, for every 1 mech regiment, there are 4 tank regiments, and 6-10 infantry regiments. ProtoMech Editor released With our update to version 13 we have. This mod sets Flamer, AC 2, AC 5 and AC 10 ammo to TT level and modifies the slots of AC 5, AC 10 and AC 20 (and possibly LRM 20) to match TT level. This includes the machine gun , the small laser , and the flamer . Few mech pilots willingly load their SRM racks with inferno rockets, because the. Range is one of the most important factors in choosing the weapons to outfit your mech with. SRM Created as an anti-light BattleMech and Vehicle variant of the Ignis introduced in 2751. Most mech fighters are mechs vs tanks or more likely, mechs vs infantry. I mostly understand how to use flamers for heat instead of damage, but there are a couple edge cases I'd like to figure out. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. . To Joshua F. getIndirectFireCapable (weapon) Postfix add per ammo or weapon modificator if direct fire detected. At shorter ranges, a Series 44h large pulse laser coupled with a Mk. Ammo (AP Gauss) CT AP Gauss. TP-1R The predecessor to the original Flea FLE-4 model, the Trooper TP-1R prototype was built in 2475, by Toddlette Industries, on a primitive chassis and maintained ground speeds of nearly 100 km/h. Some weapons are meant to kill non-mech targets. Though successful, the Streak LRM launcher weighs twice as much as. something else to note, unlike other ammo based weapons, flamers do not have an ammo box. g. This is an opportunity and a threat. In this game, overheat damage does not explode ammo. As a fringe benefit, it can be refitted to replace the Heavy Flamer with an Angel ECM and Beagle Active Probe for better scouting and to add Ghost Sensors to the package making the LAM even harder to hit. Also the most important location on the mech to protect,. . Log in Upload File. Careful, LORE is a four letter word around here. Even when it does not, overheating has other negative effects such as hit penalty. Also the most important location on the mech to protect, and the. BV (2. . the do a great job for armorless and ammo based mechs. . When firing cluster ammunition, benefits of targeting computer are lost, and cannot make aimed shots. weapon. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Requires asking Ra-Ra to explore. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Like mechs, weapon shop locations are determined by spawn lists that check for specific planet attributes and faction allegiance. . 6 shots in one battle. The Battletech universe is so broad and expansive that sometimes a very interesting idea is presented, and then never thoroughly developed or…Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. Rifle is about 1. Otherwise, flamer is still good at forcing the target to melee you instead of firing weapons. the slimmed-down version, "alpha strike" is designed to let you have a more streamlined set of rules for larger skirmishes, but even. , The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the. . The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry units. (Possible Starting Mech) Dragon-3M: Equipped with a rare dragons. the do a great job for armorless and ammo based mechs. Unless maybe you have a oodles of support slots and are melee like a hopper. The tank first premiered in combat during the Victoria War in. SRM isn't really needed. Due to the nature of heat transfer, the plasma quickly dissipates beyond very short ranges. The flamer is the only limited-ammo weapon that can fire at all without installing ammo in a separate slot, so I wouldn't be surprised if each flamer just has the. Those machineguns are EXTREMELY useful vs infantry. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). As far as ammo types, flechette has been a problem for the times I've brought infantry heavy forces to a game. For example if you fire an lrm 15 it spends 1 unit of ammo. The Fluid Gun is nothing more than a militarized Fluid Sprayer system. By toughening the feed lines and storage tanks, the engineers of Solaris VII created a system roughly equivalent to a Flamer. Thunderbolt TDR-5SS is a Heavy-class 'Mech in Battletech. The damage codes on the armor piercing side (the left side of the "fraction") is covered under Barrier Armor Rating the first letter of the AP code is what type of damage the weapon penetrates the enemy BAR with. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. thetruegriffin • 2 yr. Covering the rear is an HS Flamer System, useful for anti-infantry work and laying down concealment to effect an escape. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. . flamer are good vs energy based mechs. (or recharged) with many individual military power packs, or ammunition. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Flamers and ER flamers are fed by the engine's heat, so require no fuel. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. battletech. The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. 2. Weapon ranges are (generally) toned down to a range where the infantry can only fire their weapons at rather short ranges, even if their rated ranges are much further. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Can use targeting computer, except for aimed shots with more than one shot. BATTLETECH YouTube videos: FLASHPOINT, BT Teaser, Red City; "BT Basics" series: Story, Combat and Merc Life. Double Flamer Ammo; Burn Them Alive - Double Flamer Ammo. especially if you plan on meleeing with them. Some mechs have unique equipment that cannot be removed, such as some of the things you have listed. A player must announce his intention to fire coolant before using the flamer/sprayer, and firing coolant consumes a “shot” of flamer ammo. the reason why they did this is to balance out how powerful they are. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Uploader: Mharius. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. The base design of the Inferno had six Flamer located in the Torso, two more then the FS9-H and four Medium Lasers, again two more then the FS9-H. . As for Daily Ops, this weapon is massive overkill. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Cockpit mods may save your life. However, inside that range they are a lethal weapon, having a much smaller heat buildup compared to other pulse lasers (within the Mechwarrior IV series, they also have an increased rate of fire), making them an excellent short-range support weapon. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. (SL++ do silly damage/ton and damage/heat. The right arm is equipped with a PPC, the LRMs have been replaced with an SRM-6, and a flamer offers improved close combat. DarkenDragon • 5 yr. I present a new variant of the Dark Fire. There are four basic categories, each with its own, distinct traits and features. Use a Prime Plasma Caster and you can stock up on ammo. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. 6 shots in one battle. If you need to explainWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Inferno missiles are awsome. However, Mech flamers should not take ammo. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. There's light and medium battle armor which are clearly piloted as vehicles (Infiltrator Mk I, Rottweiler, Salamander) and heavy/assault suits that look like you wear them (Ogre, Phalanx, Ironhold). 8. If AC2's had been translated straight like most other weapons, they'd only do 10 damage, and no one would ever touch one. . Weapon shop locations. The Vehicle Flamer performs the same as a 'Mech -mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. Depending on the army, a "battery" (company) of tubed artillery is around 6-8 guns. With their fusion engines, they can move considerably faster than battle armor but are more compact than BattleMechs. The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. Download:. there is no Flamer Ammo. This weapon can melt Earle solo in under 20 seconds. It's crazy how easy it is to open holes to torso locations on multiple mechs with a single unit/turn. there was a mod last year that made it so you could load different ammo types into your missile systems, including inferno ammo. If you’re close enough, they can also be fired as normal ranged weaponry. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. 0) = 645; LRM-15The first time I used flamers, I ran out of ammo real quick and was like whaaaa. . If you need to explain the balance to. 2million and ammo was 45k I think it was. Flamer is special; their built-in tank supports 4 shots per flamer per battle, and their. I could live with having 5 or even 6, if. But even still. Buried Treasure - In Vault 79, on a table in a room near the Auxiliary Operations Center. Battletech Revised is a gameplay mod, that “ [uses] lore as a thematic guide, and not as strict dogma. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. they can fire a max number of 6 per mission. However, if all players agree, they may choose (each time the unit fires) to add 2 to the target BattleMech's Heat Scale for that turn as a result of the flamer attack, rather than doing 2. He should have his ac 20 ammo in the arm with the ac 20. There are options with a flamer that the rest of the boxed set. . Please take note of the new rules in the sidebar. Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenAfter playing Battletech Advanced, I sort of fell in love with the Firestarter. Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. Games. Doombringer Nov 5, 2019 @ 8:31pm. Lasers have unlimited ammo, but they generate heat and don't do stability damage. One turn, one Ton. Also, firing coolant through a flamer/sprayer reduces the number of hookup points available for other uses (the tank can only pump so much coolant). So like why did this flamer nerf come out of the blue?When you fire a weapon it expends one unit of ammunition. 420. Just like Artemis-Enabled ammo, although that's hard coded to the launcher which is why it doesn't grant the SRM or LRM keyword. 1. List of Mechs in Faction Shops (Updated for 1. 6 shots in one battle. Am I missing something, or is my memory playing tricks on…"Each weapon can draw ammo from any ammo bin that carries the right ammunition for that weapon. Overheat damage can be triggered every time a mech's heat change. Each mech can do both ranged and melee attacks. Now it would apply to all units. I rarely use energy weapons, except PPC and Gauss weapons. Zaloguj się Sklep. The game works best when the total number of units are fairly close for both sides. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. My. . 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Cost (unloaded) Ammo Cost (per ton) 12,000. ago. Galax Pathogen; Gauss rifle; H. The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. Use a Prime Plasma Caster and you can stock up on ammo. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. flamer are good vs energy based mechs. 0) = 675; LRM-10 This 2954 variant downgrades to an LRM-10 with two tons of ammo. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. In order to provide a new gaming experience. Author: Mharius the Mad. . ; Missile cooldown modifier: +15. If you fire 2 lrm 15s and 1 lrm 5 it takes 2 units of lrm 15 ammo and one unit of lrm 5 ammo. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. Introduced in 2025, the standard Flamer taps into a BattleMech's reactor to produce heat in the form of a plasma release. I kind of had it in my head that they had like 100. Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A. Give Rac/5s a go. The vehicle crews were noted using alternate. A class-5 autocannon is mounted in the right arm, with ammunition placed in the corresponding side torso. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058. 5mm, the figure expressed in mm would be considered the canon as BattleTech Universe officially uses. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. SavageWolves • 5 yr. FAR FAR FAR more effective than a PPC or Gauss Rifle. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. But even still. BTA have permanent evasion that makes lights a viable option through the whole game. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. The blast removes 5 points of amor and 5 points of internal structure. Appears more than enough to shut down most assault mechs in one go. these vehicles are dirt cheap, common, and easily maintained. if u have problems with the last bit of hit take the mgs. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. In MWO, no fuckin way, Jose. Firestarter in BTA is the beast if you are going for mass overheating tactics. Inferno missiles are awsome. ProtoMechs mass between two to fifteen metric tons and stand anywhere from four to six meters in height, with the cockpit mounted in the upper chest. OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it. Ammo makes no sense and they run out too quick. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. was developed by the Capellan Confederation. That said: The flamer having limited ammo is cool. Unless maybe you have a oodles of support slots and are melee like a hopper. Burn Them Alive - Double Flamer Ammo. Your lance will still be randomly selected using the following settings: -2 medium mechs and 3 light mechs assigned (Ancestral mech given by default). It would have a number of small wheeled vehicles that only have a small laser or machine gun. ago. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. The LRM-20 fires twenty such missiles. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. All successful attacks hurt the target, and may cause overheating, knockdown, critical hit, ammo. Has mostly all weapons up to 3070, including all LBX, Ultra, Rotary and Light Autocannons, Light, Heavy and Snub Nose PPCs, Silver Bullet, Light, Heavy, Improved Heavy Gausses, MRMs, Streak SRMs, ER and X. Combat: Attack Rules. are only for "conventional infantry". Therefore you won't run out of flamer ammo. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. Range is one of the most important factors in choosing the weapons to outfit your mech with. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. How do flamers (heat dmg) work? I just got my hands on a Firestarter (mobile light mech with 6 JJs and 6 support weapon hardpoints). But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). We covered tanks as part of our rebellion against the corrupt Goonhammer establishment last week, so we should cover their usual partner this week,. Burn baby bur It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. But even still. The Packrat does carry an impressive amount of armoring for its size, with four tons helping the vehicle hold its own in limited confrontations. Were they getting abused in MP or something? Center Torso -> The worst location on the entire mech to put ammo. < 1 2 3 >. By Perigrin. While smaller in size this Flamer is no. BattleTech. 118 ratings. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Haven't tried anything with the AMS ammo. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Like the flamer, it comes with the weapon itself. That is potential 120 damage on focus section. The damage code on the base. Inferno missiles are awsome. The 23 BV for the ton of LRM semi-guided ammo will get added to both the Raven and J. I can't even buy flamer ammo!So I bumped the default built. Your lance will still be randomly selected using the following settings: -2 medium mechs and 3 light mechs assigned (Ancestral mech given by default). It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). Just ammo, Gauss and other explosive components would remain the same. 4 shots are well-balanced. 3. New posts All threads Latest threads New posts Trending threadsSo I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. Based upon their man-portable version, the Confederation created what is essentially a massive. for his magnanimity, to Chris W. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. Protection is provided by nine tons of ferro-fibrous armor. Version: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. you only get 8 shots with each. mgs are good vs ammo based mechs because of high crit chance. If there are multiple ammunition bins you can choose which bin loses ammo. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18picture: Thunderbird Battle Armor [Upgrade] [LB-X] news: May update 05/2023 During May we have added and updated a. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. close. Those equipped with arms are also unable to flip or reverse them, requiring that they twist their torso to hit opponents directly. All Fluid Gun or Flamer ammunition must be installed in full-ton lots. I might have made their point a little more diplomatically, but the gist is certainly true: C-Bill prices never really mattered. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. I’m looking over the rules for Armor-Piercing AC Ammo, as applies to ground vehicles and mechs, specifically this line: “…roll once on the Determining Critical Hits Table. Category. Inferno SRM. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCapabilities[. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. Two tons of LRM ammunition and a ton of SRM ammunition are stored in the left torso in a CASE II-protected bay. e. If you need to explainInfantry in the CBT BattleTech board game are usually heavily abstracted for the sake of simplicity. You cannot find these as individual parts. Anmelden Shop Community Support Sprache ändern Desktopversion anzeigen. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. . In this game, overheat damage does not explode ammo. SRMs with Inferno Ammo have a nice kick with each missile that hits doing 2 heat you can wrack up a nice amount. Description []. Manufactured by. The overarching goal of BattleTech, the true purpose of its turn-based fights and base. Those people are dead. the best bet is to put it where ever the armor is the heaviest, since if it explodes, it'll do extra damage, so putting in the head is terrible since if they get a lucky shot in the head (which seems to happen more than I like it to) then it might explode and make the mech die just that much quicker. Or get ++. Logged. (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Firestarter FS9-H. Games. Perhaps we should give them back the. I’ve always house ruled that a flamer can be used to set fire to a forest hex without a roll because its a nuclear. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. When you are spanning hitboxes, it gets handwaved, but the idea is that there are zero-crit-slot ammo feed capability along the lines of ammo belts. 0) 30 (launcher) / 6 (ammo) [6] The Narc Missile Beacon is a missile homing utility that can be planted on enemy targets, causing friendly SRMs and LRM missiles (even those that do not traditionally have homing capabilities) to lock on to them. Uploaded: 28 Apr 2018 . Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. There are several mods available that change this behavior back to more TT rules, and others. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBuilt on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. Flamer_2-Olympus,Weapon,0,10 Actuator_Coventry_Alpha,Upgrade,0,10. An AC/5 is 10 tons and 6 crits for 5 damage. Miniatures Game Battletech 'Mech record Sheets 3039. Against mechs it's not as good, but that's like saying the flamer is bad.